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Courses>Game Development>iOS / OSX Game Development - From Start to Store in Swift
DevelopmentiOS / OSX Game Development - From Start to Store in Swift
Price:Paid
Length:11 hours
Content type:video
level:intermediate
Updated:20 February 2024
Published:21 August 2022
Similar courses
Opportunities
Courses>Game Development>iOS / OSX Game Development - From Start to Store in Swift
iOS / OSX Game Development - From Start to Store in Swift
3.6 (3.2k)
11 hours
3232 students
What you will learn
1Use Xcode to create apps
2Understand and read Swift code
3Build games using the SpriteKit framework
4Upload apps to the app store
5Understand the science of game design
Target audiences
1This course is for people new to SpriteKit or wish to gain a greater understanding of SpriteKit and it's functions
2You should already have a reasonable understanding of Swift before starting this course.
Requirements
1It is recommended that you have completed a foundations of programming or Swift training course and are familiar with Swift
2Have a Mac with Xcode installed
3(optional) Have an Apple developer account and test device
4(optional) An image editor like PhotoShop
FAQ
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
Description

Learn how to make amazing games with SpriteKit and GameplayKit using the modern Swift 2.x language. See the entire process from starting a new project, through building the app to publishing on the AppStore and even marketing it!

You will be provided with the full source code built to current Swift standards in best coding practices which you can use to produce as many apps as you wish. This will include a template to help save you hours developing your games.

The template and game source code is worth hundreds of dollars on its own, and it is yours just for owning this course.

IN SECTION 1 YOU WILL LEARN:

  • Understand the key functions of SpriteKit via informative animated videos.
  • See real code examples in Xcode of these key SpriteKit functions in Swift.
  • Gain a basic understanding of game architecture and design patterns.

IN SECTION 2 YOU WILL LEARN:

  • My 10 step process of game development from initial design to submitting to the AppStore.
  • Step by step, create a full game from scratch using great design strategy (Most courses only show you how to make small unscalable apps, not this one!).
  • How to research the competition.
  • How to set up a marketing plan that will actually bring in customers with some basic keyword ASO (App Store Optimisation).
  • Benefit from my 5 years developing for the AppStore, learn in hours what took me years.

Course Updated: 14/04/2015 - Swift Version 1.2

UpdateCourse Updated: 30/03/2015 - Lighting Videos AddedCourse Update

Course Updated: Swift 2.0, GameplayKit (90% of the course rewritten for maximum quality!) includes tvOS compatibility.

Are you sick of doing course that take forever because the instructor is chatty or unprepared?

Are you sick of people teaching you coding techniques which work for small games but aren't scalable to something you can actually be proud of?

I'm passionate about great coding practices and making great products. If you are sick of amateurs wasting your time and would like to make great games, then please check out this course.

Similar courses
Opportunities
Make the most out of your online education
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All rights reserved
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Careertail
Courses>Game Development>iOS / OSX Game Development - From Start to Store in Swift
DevelopmentiOS / OSX Game Development - From Start to Store in Swift
Price:Paid
Length:11 hours
Content type:video
level:intermediate
Updated:20 February 2024
Published:21 August 2022
Similar courses
Opportunities
Courses>Game Development>iOS / OSX Game Development - From Start to Store in Swift
iOS / OSX Game Development - From Start to Store in Swift
3.6 (3.2k)
11 hours
3232 students
What you will learn
1Use Xcode to create apps
2Understand and read Swift code
3Build games using the SpriteKit framework
4Upload apps to the app store
5Understand the science of game design
Target audiences
1This course is for people new to SpriteKit or wish to gain a greater understanding of SpriteKit and it's functions
2You should already have a reasonable understanding of Swift before starting this course.
Requirements
1It is recommended that you have completed a foundations of programming or Swift training course and are familiar with Swift
2Have a Mac with Xcode installed
3(optional) Have an Apple developer account and test device
4(optional) An image editor like PhotoShop
FAQ
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
Description

Learn how to make amazing games with SpriteKit and GameplayKit using the modern Swift 2.x language. See the entire process from starting a new project, through building the app to publishing on the AppStore and even marketing it!

You will be provided with the full source code built to current Swift standards in best coding practices which you can use to produce as many apps as you wish. This will include a template to help save you hours developing your games.

The template and game source code is worth hundreds of dollars on its own, and it is yours just for owning this course.

IN SECTION 1 YOU WILL LEARN:

  • Understand the key functions of SpriteKit via informative animated videos.
  • See real code examples in Xcode of these key SpriteKit functions in Swift.
  • Gain a basic understanding of game architecture and design patterns.

IN SECTION 2 YOU WILL LEARN:

  • My 10 step process of game development from initial design to submitting to the AppStore.
  • Step by step, create a full game from scratch using great design strategy (Most courses only show you how to make small unscalable apps, not this one!).
  • How to research the competition.
  • How to set up a marketing plan that will actually bring in customers with some basic keyword ASO (App Store Optimisation).
  • Benefit from my 5 years developing for the AppStore, learn in hours what took me years.

Course Updated: 14/04/2015 - Swift Version 1.2

UpdateCourse Updated: 30/03/2015 - Lighting Videos AddedCourse Update

Course Updated: Swift 2.0, GameplayKit (90% of the course rewritten for maximum quality!) includes tvOS compatibility.

Are you sick of doing course that take forever because the instructor is chatty or unprepared?

Are you sick of people teaching you coding techniques which work for small games but aren't scalable to something you can actually be proud of?

I'm passionate about great coding practices and making great products. If you are sick of amateurs wasting your time and would like to make great games, then please check out this course.

Similar courses
Opportunities
Make the most out of your online education
Careertail
Copyright © 2021 Careertail.
All rights reserved
Quick Links
Get StartedLog InAbout UsCourses
Company
BlogContactsPrivacy PolicyCookie PolicyTerms and Conditions
Stay up to date
Trustpilot